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Froggit v1.3.2 wip (Undertale)

TUTuiloping•Created December 19, 2023
Froggit v1.3.2 wip (Undertale)
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Instructions

Total block count: 3479 STUDIO: https://scratch.mit.edu/studios/34392038 Turbowarp is recommended for a smoother experience overall: https://turbowarp.org/942371007 INSTRUCTIONS z - select x - go back arrow keys - move heart and buttons UPDATE LOG: v1.0.1: Minor bug fixes. v1.1.1: Added death animation when Froggit is killed. v1.2.1: Fixed bug which caused game to softlock after complimenting or threatening Froggit, as well as adding yellow names when it can be spared. v1.3.1: Added health bar next to Froggit when in Fight menu v1.3.2: you can now spare froggit when it has low health. (Thanks to @Riptide050509 for reminding me about that) PLEASE REPORT ANY BUGS YOU FIND AND I WILL TRY TO FIX THEM (don't ask how your name is frisk but you are not in hard mode, I didn't know what else to make you) Tags #Undertale#battle#game#frog#trending #bullethell#fun#2d#Popular#All#games there Is nothing down there. you should stop wasting your time. OK STOP THERE IS NOTHING I PROMISE see I told you

Description

ALL coding done by me, as well as the costumes for the text. no battle engine used, this was made all from scratch buttons, player HP numbers, and heart image from https://scratch.mit.edu/projects/320521869 got froggit costumes from here. https://scratch.mit.edu/projects/342232620 Got red damage numbers from here. https://scratch.mit.edu/projects/364290007 All used sfx from. https://scratch.mit.edu/projects/414701308 "Enemy Approaching" song from here. https://scratch.mit.edu/projects/103936006 Box sprite: https://scratch.mit.edu/projects/431273702 Font letters: https://scratch.mit.edu/projects/111869948 Firefly attack sprite: https://scratch.mit.edu/projects/342232620 GAME OVER sprite: https://scratch.mit.edu/projects/431273702 And obviously, credit to Toby Fox for Undertale

Project Details

Project ID942371007
CreatedDecember 19, 2023
Last ModifiedMarch 27, 2024
SharedJanuary 30, 2024
Visibilityvisible
CommentsAllowed