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Plqns

ANAndyEric•Created December 11, 2023
Plqns
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Limit of 5 actions per day (Trade and Diplomacy does not count, if at war with another player, the limit is increased to 7) 1 day = 1 month HRE: PLC Wars: Fall of the Habsbirds (RE, PLC, GE, and OE vs KoA) Alliances: (Roman Empire and France, Ottoman Empire, Soviet Union) Anti-Habsburg ( Roman Empire, PLC, and German Empire) Northern Alliance (Great Britain, Denmark, Sweden, Bolsheviks, German Empire, Iberian Empire) RULES I GUESS: .Inactive players receive 2 days of plot armor. after that, they are immediately ripe for invasion .More Descriptive and well-thought-out roleplays are favored more than a basic 'I get 1 million troops and take over _____' .Only I and the Admins decide outcomes, but if an admin is also a player I can overrule them. .Admins who abuse their rank are stripped of the title .Admins cannot decide their outcomes .Keep the RP realistic, no, you cannot just build a spaceship and destroy the planet. .You need direct permission FROM ME to use a Nuke. .You cannot even Build or Research Nuclear Weaponry unless permitted by an admin or myself. .All Technology and Research MUST be based on the period. for example, in 1756, you couldn't research or make a Colt 1911. .Rebellions are ALWAYS enabled, so if there are no more nations available you can play as a movement within one and gain support to start a rebellion. f.orming into another country can happen historically (For example: Russia becomes the USSR) or not (For example: Russia becomes the United Russian Emirates)

Project Details

Project ID938573906
CreatedDecember 11, 2023
Last ModifiedDecember 11, 2023
SharedDecember 11, 2023
Visibilityvisible
CommentsAllowed

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