Credit to @BugsBunny15 (microgame idea), SSS and @Rectanglr (reference and voices), Nintendo (BG), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). I had this idea more than a year ago once, but scrapped it. I guess you could consider it a revival of sorts? And a remix of this simultaneously. It was fun writing the Terms, by the way. Do take the time to read. Anyway, here's a list of what has changed: - Support for speed up to 2.5. - Backdrop is less plain. - Less gibberish Terms, including a made-up company. - Added phone exterior and inverted scrolling to match. - Scrolling is more responsive and bounded. - Modified difficulty levels. - Level 1: The Terms aren't as long. There is an "Agree" button at the end. - Level 2: The Terms are about twice as long. There is a "Disagree" button alongside the "Agree" button. - Level 3: Same as Level 2, but a line is highlighted. There are three colored buttons at the end, with the aforementioned line stating what to press. - Volume of voices is slightly boosted. - Added win and lose outcomes. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 34 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]