Plays a Pokemon video by stamping only part of the image that changed from the previous frame. It is around 16Mb vs 26Mb of images compared to https://scratch.mit.edu/projects/937204114 full images but having difficulty playing more than 500 frames. WIP
Trying stamping costumes diffs, to reduce file size but can create noticeable artifacts on fades cuts but jump cuts work pretty well. @geotale suggested to only paint the changed pixels for pen videos. Testing using imagemagick OptimizeTransparency image diff tool to verify what the compression may be. Looks to be 40% data stream saving but quality may suffer if not done correctly eg: magick 1.png 2.png -fuzz 5% -layers OptimizeTransparency -delete 0 .\diffgif\2.png