================ Pre-order: --------------------- Order on own risk ================ 1 Booster pack - 2 follows 10 Booster Packs - 5 follows | How to gain cards: [ Game coming out soon] You will receive card code which you can put into game
| How to play: ~ The game will start with a deck of 30 cards (max) on each side of the field. Both players having 5 elite cards which can be summoned on their description based off of what it says. EX: Card name : Continental Army | Siege of York town (Fusion Elite) 2 Sons of liberty cards + 1 George Washington ~ You start with 4 randomly shuffled cards from your deck. Each card is different. Action cards (labeled on cards) are played in the middle. All action cards are not continuous or forever (1 time use) so one it is played on an available spot, it is sent to the graveyard. (If a card says (banish action card or banish monster card, it is gone and cannot be played) If there are no available spots in the action line, you cannot play an action card. No action cards may be played on another player's turn unless it says "[Quickplay] - Action". ~ If you have a regular/ monster card, you can place it down in the monster section. You may summon the card on the field but you cannot pick it up. If the card is in attack position(facing upwards and in front of the player) it can attack but cannot change itself to defense (flat face down vertically). The attack position will be open to attack and can attack the person directly. Attacks directly without monsters or action cards in front that oppose the card attacking will deal damage equal to its attack. (players start with 4000 health) Also attack monsters cannot do anything else after attack and are open to more attacks from stronger monsters which can also deal health damage directly. When attacking, (more than one monster can attack at a time) your turn ends immediately. Defense monsters can be attacked but don't deal health damage directly. ~ Roll dice to decide who goes first. Each turn you draw a card. | Abilities and exceptions: ~ All cards that break the rules I said above are legal. If it is an official card and it says attack directly then you can. ~ Ability cards are cards placed permanently on the field. Ability cards can add atk perm. to all cards, draw cards extra, add def perm. and do all types of things to one specific type of card. | How do you lose? ~ Health equals zero ~ Player runs out of cards | Labeling and card placement: - Action: Action cards (explained above) deal effects to a certain card or player. They are placed in the middle. - Abilities (explained above): Are permanent and do a lasting effect. Only effective to 1 group of cards or type of cards. Ability cards are only effective to the player who puts it down. - Elite cards and extra deck: Elite cards are pulled from the extra deck ( max. 5 cards ) and placed in the labeled section. Have to be combined with 2 or more cards which could be specific or non-specific. - Monster placement: Monsters are placed in the 2 card area facing the player. Monsters cannot be placed outside the labeled area. - Field spell: Placed perm. (like an action card) and it is usable for both players ===========================================