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Increasing Effort Number Devolution [ Cycle 2 | Remix 94 | 1 → 0 ]

NGngoc_khang•Created December 6, 2023
Increasing Effort Number Devolution [ Cycle 2 | Remix 94 | 1 → 0 ]
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Instructions

(Scroll down for the rules.) Welcome to the effort opposite of DEND, IEND, or Increasing Effort Number Devolution! Decreasing Effort Number Devolution 1 was started by @CheckyTheCheckMark here: ( https://scratch.mit.edu/projects/350084178/ ) Rules: Only @Kyle3912AgainNE, @Twin138956Scratch, @KNE101, @CheckyTheCheckMark, @legofan208, @Numberscratchers_30, @Superflex29 and @Universe8 (and their other accounts) are allowed to break these rules. (!) - Only Kyle, Twin, and @Universe8 are allowed to break rules with this symbol next to it. (CG) - This rule also breaks the Scratch Community Guidelines. 1. Do not devolve the number more than once. 2. Do not add anything that breaks the Scratch Community Guidelines, like scary things. (CG) (However, feel free to change or remove anything that breaks the Community Guidelines.) 3. Do not decrease the effort or ruin this project. 4. Slightly increase the effort put into the project. 5. Do not increase the effort of the project too much. (!) 6. If we get to 0 on one cycle, set the number to 50 on the next cycle and the same remix. WARNING: DON'T MISSPELL INSTRUCTIONS OR NOTES AND CREDITS. About Cycles: Cycles allow a short evolution project to go on for even longer by repeating the sequence from the beginning. This is very useful, especially for evolutions where the sequence isn't infinite! In this case, when we reach 0, we start over from 50 on the same effort level.

Project Details

Project ID935949257
CreatedDecember 6, 2023
Last ModifiedDecember 13, 2023
SharedDecember 6, 2023
Visibilityvisible
CommentsAllowed

Remix Information

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