Green flag to start project. In game play, press [space] to jump; press [z].for practice. When practice, [z] to spawn checkpoint, [x] to remove last checkpoint. Switch "Enter Edit Mode" variable slider for level editing. Then restart. In level editor, press arrow keys to scroll map. Object selector determined by value of ans variables. To copy object selector, simply click on existing object. Press [space], then click at empty location to place an object, or then click on existing object which is will be removed. Swipe from top-left to bottom-right to select object, press [I,J,K,L] to move them, with holding [space] for small step, and press [P] to delete. To prune all of objects, look at list "Object data" and delete its content. There are few objects that could be used: bumpers, rings, portals (normal, ship, gravity) are available. Frameskip is performed to keep the game in sync consisting to emulation speed. To enter pen mode, slide it, then restart, same as entering edit mode. Color could be enabled if the game runs natively, just in case dramatical lags occurs by the cause no Stage3D support.
Geometry Dash Demonstration which is rewrite of this project: https://scratch.mit.edu/projects/222288445 All of resources were derived from original game, looked at sprite sheet and each object textures were extracted through photoshop. I had not to continue this project since, erm, two years ago? Making sure to be rechecked again, just fixed minor bugs.