> READ FULL NOTES AND CREDITS FOR INSTRUCTIONS, FUN FACTS AND MORE! < This is the biggest Scratch project I have ever made. It took four hours of work total over two days to get done. If there are updates, they will be rare. INTRODUCTION Welcome to Geometry Clicker, a game made entirely by me. In this game, you get stars, spend them, and get even more stars via a snowball effect. There is no end goal. Just get as far as you can. INSTRUCTIONS Click the icon in the middle of the screen to get stars. Once you get enough stars, you have a choice of three things to spend them on: items, upgrades, or new icons. Items give stars automatically, upgrades make items work faster, and icons give more stars per click, depending on which icon it is (there are 23 to unlock). Every 30 seconds to 5 minutes, an icon for a level appears. Clicking it will beat the level, giving you a boost in stars. The harder the level, the less likely it is to appear and the bigger the boost. < CREDITS > This is a crossover of Geometry Dash (made by Robert "RobTop/RubRub" Topala) and Cookie Clicker (made by Ortiel). Sound effects are edited sound clips from Undertale (made by Toby "Radiation" Fox). MUSIC: Sunwalker by Waterflame < FUN FACTS > - The title font is "Oxygene/Oxygene One" - The in-game font is "Pusab" - I had to export sprites from Scratch 1.4 to get these fonts :P - It took an hour to draw the icons - There were going to be achievements with a menu to display them, but it was extremely hard to program - The star count display wasn't going to have commas at first, but it was nearly impossible to tell how many you had - ( ͡° ͜ʖ ͡°) - Okay no more fun facts < UPDATES > 1.0.2 (Feb 23, 2016) - Made levels less OP 1.0.1 (Jan 19, 2016) - Added a way to start the project if the first sound clip doesn't play (press space at the title) 1.0 (Jan 10, 2016) - Release