CONTROLS ARE BELOW This game requires 2 players for optimal fun value. Using a controller to play this game is advised as well. Fight against your friends with an incredible cast of six unique characters! Dealing damage to your opponent will cause them to fly farther when hit and be stunned for longer, bring their damage meter to 100 and watch them explode! P1 Controls: A/D: Move left and right respectively. W: Jump, double jump while in the air. W + A/D: While next to a wall, perform a wall-jump. S: Crouch, fast-fall while in the air C: Aim upwards, changes certain attacks. F: Normal attack, changes based on directional input. G: Special attack, changes based on directional input. T: Strong attack, changes based on directional input. Becomes a down-angled attack while in the air. H: Shield, can be lowered with S to block low attacks. R or H + F: Grab, can turn around while throwing. H + A or D: Dodge, can be used to tech against the walls and the ceilings when launched. H + C: Get up while knocked down. P2 Controls: Left and right arrows: Move left and right respectively. Up arrow: Jump, double jump while in the air. Up + left or right: While next to a wall, perform a wall-jump. Down arrow: Crouch, fast-fall while in the air Spacebar: Aim upwards, changes certain attacks. J: Normal attack, changes based on directional input. K: Special attack, changes based on directional input. I: Strong attack, changes based on directional input. Becomes a down-angled attack while in the air. L: Shield, can be lowered with down to block low attacks. U or L + J: Grab, can turn around while throwing. L + left or right: Dodge, can be used to tech against the walls or the ceiling when launched. L + Spacebar: Get up while knocked down. Characters: Germain - Your typical jack of all trades, master of none character. Equiped with a fireball, a rising uppercut and a flying kick for all of your all-rounding needs. More characters to come never.
New in 0.11: - Reversed a change which decreased the amount of horizontal speed gained from a wall-jump. - Increased stun at low damage and decreased stun at high damage. - You can now get up from being knocked down fully invincible, you can also get knocked down easier. - Still trying to fix teching code. - Ultracombo Mode is more intuitive now. Still janky tho. - I won't make any new characters for this game, but I've left detailed instructions on how to make your own in the code. Any cool ones may get added to a mashup of sorts. I did basically everything because I'm cool like that. I did take inspiration from Super Smash Bros. Obviously. I also took music from Smash 64 and Team Fortress Arcade. And a friend of mine drew the "Provenzano" background. Also the character in the game is a friend of mine. He doesn't actually shoot orbs of electricity out of his hands in real life.