What's new? (IMPORTANT PLEASE READ) Improved knock back system(instead of using colors, there is a broadcast when each bullet hits the zombies. Nerfs to all buildings knock back and damage Walls were buffed by 50% longer waves towers are draggable 1 and 2 for arrows 3 and 4 for cannons 5 for mage 6 7 8 and 9 for walls After wave 10 you get an extra cannon Turbowarp is suggested because there are lots of clones Warning: This game isn't impossible, base design matters!! Turbowarp records don't show up on scratch Goal: Protect gold in the middle with towers Try different base designs to see which orders work well!
Zombs.io for concept and inspo updated version of https://scratch.mit.edu/projects/630191179 Bugs to fix: building on other buildings Stats Xbow damage: normal xbow fire rate: Very fast Xbow knock back: -4(used to be -6) Cannon damage: high Cannon fire rate: normal Cannon knock back:-4(used to be -6) Mage damage: Very low Mage fire rate: slow Mage knock back: -7(used to be -12) What will be updated in the next update? What to expect for next update resizing Building health improved graphics more zombies more towers