Plays Pokemon video. 320 frames at 240x180 Works pretty good on iOS or a PC with a dGPU. Potato quality on chromebook or use turbowarp.org/934190573 Got a report yesterdays version did not work on some devices, so re-try with new version :-( Please comment if plays in time with the theme tune or not? Same as before, but the audio should now be in sync with the renderer, regardless of device speed. Make your own use the gif scanner project https://scratch.mit.edu/projects/923881030
Same as https://scratch.mit.edu/projects/930107600 but now the audio is sync'ed by dynamically setting the resolution per frame. Painfully tested on PC, android, ipad, chromebook and I got a way too familiar the Pokemon theme tune over the last few days, as it a little tricky to get constant frame rate when you cant save normally :-( Thx to @geotale and @awesome-llama for decoding projects for reference. RLE Data stream is 34mb compressed to 8mb as the project.json get compressed in the sb3 creation process and get automatically decompressed in the inflating gobos process. I noted @bilman66 Linux emulator was able to save very large strings and i think this is the same method. Unfortunately remix and saving fails but "shared" (uploaded) correctly from the official scratch 3 app for Chromebook.