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(AiWE) CLICK!!! (remix)

THthinkingwithshifting•Created December 1, 2023
(AiWE) CLICK!!! (remix)
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Description

Credit to @RadiusGames46 (microgame idea), @griffpatch (win sound effect), SEGA (original music), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Simple, yet neat. Though some adjustments were made to gameplay to make max speed more doable, along with visual changes to add just a bit more to it. I had to make the command more formal, but you did inspire me to have commands for really short microgames be slightly reddish. I also want that Simple Clicker by 8Chaser too, though. Anyway, here's a list of the diffies: - Technical support for speed up to 2.5. (Refer to above) - Toned down command. - A slightly neater backdrop. - Text on button replaced with exclamation point(s) along with end face. - Modified difficulty levels. - Level 1: The button is large and in the center, and must be clicked once. - Level 2: The button is smaller and off-center, and must be clicked once. - Level 3: Same as Level 2, but the button must be clicked three times. - Slightly changed sound effect. - Added the comic book radial lines effect thing or whatever it's called. - Remixed the original music at 120 BPM. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 7 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of fronk-like microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 1 extra [QUICKCLICK] script in Stage. It's an old friend, the local timer! - If applicable, update the credits. [FINISH DEVELOPER NOTE]

Project Details

Project ID933457046
CreatedDecember 1, 2023
Last ModifiedMay 11, 2024
SharedDecember 2, 2023
Visibilityvisible
CommentsAllowed

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