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Tilde Engine v0.1.1 ~ "Tinyblossom"

TYTymewalk•Created January 7, 2016
Tilde Engine v0.1.1 ~ "Tinyblossom"
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Instructions

(Leave this line so people know the version) ~ Based on Tilde Engine v0.1.1 Tinyblossom ~ Q&A: Q: How do I play? A: WAD to move, R to respawn. Q: What is the Tilde Engine? A: The Tilde Engine is a highly-customizable engine that features several controls, such as bad stuff, gravity, move and jump distance, etc. Q: What's it for? A: It's intended to be a 2D platforming engine similar to the HeadFlip engine, but with a large array of customization tools and updates. Q: Why the "Tilde" engine? A: The name comes from the key for opening the developer's console in most games (it's really backtick, but tilde is also on the same key). The dev console basically allows players to change anything, so the Tilde Engine does the same. Q: A feature I need isn't here. What can I do? A: Ask me to add it and I'll try. Q: Where's the changelog? A: At the forum: https://scratch.mit.edu/discuss/topic/177206/ Q: What planned features are there? A: - X Velocity - Custom platforms and bad stuff zones

Description

Credit to @griffpatch_tutor for the platformer tutorial. I edited the engine so things like gravity would work. You can use this engine without asking, as long as you give credit. Remember to seal your map borders, otherwise you'll get glitches! WAD to move, R to respawn (if you get stuck somewhere).

Project Details

Project ID93320852
CreatedJanuary 7, 2016
Last ModifiedFebruary 23, 2016
SharedJanuary 7, 2016
Visibilityvisible
CommentsAllowed