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Plastic Duck Simulator V3.1

SQSquirtleSquad4•Created November 24, 2023
Plastic Duck Simulator V3.1
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Instructions

Controls ---------- - Click and drag to move the camera. - Scroll the mouse wheel or swipe the trackpad to zoom in and out. - Click on a duck to follow its movement. - To rename a duck, click the storage button and click on the duck you want to rename. - The meter will slowly fill up and once it reaches the top a new rubber duck will spawn. - To hide certain ducks, click the eye icon in the collection menu and click a duck you want to hide, click the duck again to show it again. Saving and Loading ----------------------- - To save your game, click the stop sign and copy the code given by triple-clicking and using command+C. - To load your game, click the green flag and then click the "Load" button. Then paste your code. Message ----------- This is just a quick message, the instructions below. Hey guys! Sorry it's been a while since I last posted, I've just been pretty busy with school and other irl things. If you are here because liked my animation, I probably won't make any more, although if people really want to see one I may take the time to do that. Animations are just a lot of work and time for really not much result. Anyways, hope you enjoy this game! I will try to update it weekly! P.S - Please report any bugs you may find! Thanks! Please follow my friends, @DangerousDragon171, @YourPalSpamton11, @Copperhead84 and DO NOT follow @deletusofthe_Airplay! (he wanted a shout out). And for legal reasons, the pink duck that says "duck, you" is meant for a situation in which this duck is calling to the player, telling them to duck their head to avoid an incoming attack. Les goo 1000 views! 2000! Woohoo! 3000! Thanks! 4000! BRO 5000! We did it! NAHHHH 6000! 7000! Second page of trending and 8000!!! Thanks guys! 10,000!!!!!!!!!! AAAAAAAH

Description

Patch Notes -------------- -Version 3.1 Fixed bugs regarding the saving and loading of new bugs. Fixed major bugs regarding the hide feature. Fixed bugs where the mouse cursor would show below some buttons. -Version 3.0 Added 35 new ducks, which includes 7 halloween-themed ducks (with two familiar spooky faces). Added a brand new map, Plastic Plateau, (about time right). Revamped the colors of menu graphics, as well as a new fall themed loading screen. Gave both original maps a fall theme. Reduced lag in menus. New "hiding" feature which allows you to hide certain ducks if you hate them (or if the game is really laggy), instructions are above. Fixed bug when importing save codes. Added new fall themed sounds. -Version 2.4 Added a visual effect to the secret duck. Allowed access to the secrets on Fowl Falls (sorry about that). -Version 2.3 Added 7 new ducks. Revamped the colors of menu graphics. Gave both maps spring themed makeovers. Fixed a bug where you could not save new ducks. -Version 2.2 hee hee get pranked -Version 2.1 Just a quick update that fixed a major bug that won't allow for ducks added in version 2.0 to be saved. Also fixed the importing of saved new ducks. -Version 2.0 Added 37 total new ducks, including the ducks made by the winners of the contest, @qwertyuig @filbo1 @TLMpanda @warbling_gerbil @PinkIceCreamDolphin1 @CHEESEPOTATER @YourPalSpamton11 @DangerousDragon171 . Thank you guys so much for participating, and please check out the winners profiles! Added a settings menu. Added a map selection menu, with a brand new map "Foul Falls". (PS, you can import your old save codes onto the new map, so you can continue your duck adventure!) Updated the duck collection menu. Updated the duck spawning system (including fixing the spawning glitches). -Version 1.7 Fixed a biiiiig bug related to the spawning of ducks, mainly the seasonal ducks that were available for a limited time. If you had a save code from December, then you will still have the ducks you had previously. Adjusted the look of the menu. Fixed a bug where save codes would not show. -Version 1.6 Added a bunch of sounds, including a loading sound and many special quack sounds for certain ducks. -Version 1.5 Added 9 new year-round ducks. Adjusted the empty menu texture of the secret duck. Added an additional code you must unlock to get the secret duck. Fixed a buncha bugs related to inputing the codes. -Version 1.4 Adjusted the texture of the robot duck. Added 1 secret duck. You'll have to find out how to get it on your own ;) PS: (please don't tell everyone how to get the secret duck, I encourage you to give hints to others who are stuck, but just be mindful of people who may want to find it themselves.) -Version 1.3 Fixed a bug where ducks from codes will not load in. The wood and the plad duck are now able to be set on fire. The fireman duck now spits water droplets, which can put out the wood or plad duck if they are on fire. -Version 1.2 Added 8 new year-round ducks and one seasonal duck for new years! Made the seasonal ducks more differentiated in the menu. Added a sound for when the dragon duck breathes fire. Adjusted the random spawning of ducks for seasonal events. Added a button in the menu that allows for the options to show or hide the names of your ducks. Fixed a bug where new ducks loaded in codes will not spawn. Once again hopefully fixed some layering issues. Fixed a bug where the starter duck will not appear on a new game. - Version 1.1 Fixed a bug regarding the foreground interacting with the ducks. Adjusted the volume of various sound effects. Fixed bugs regarding the layering of menus. Fixed bugs regarding the maximum amount of ducks and the spawning of the plad and snow ducks. Adjusted the direction of the fire spit from the dragon duck. Added the feature for the candle duck to melt as a cause of the dragons fire. - Version 1.0 Game Released! Total of 31 ducks, 5 seasonal ducks. Credits -------- - The creators of Placid Plastic Duck Simulator for inspiration. - Credit to InspectorJ, Digitalunderglow, Freekit, Fullstacksound, Speedenza, Khwama, Trebblofang, Qubodup, Profispi and D4xx for sfx.

Project Details

Project ID930047134
CreatedNovember 24, 2023
Last ModifiedJune 12, 2025
SharedFebruary 18, 2024
Visibilityvisible
CommentsAllowed