You might want to read these: •Use the arrow keys to control your character. •When drawing a map, use the arrow keys to move the block and space to place it •To draw a map: Press New, Draw the map (use the second button to change the block and space to leave a block) when done, press the first button (Scan) and wait for the map to scan, after it's finished a list will show up, copy the code, go home and load the map. •To play a map: Press Load, then enter the code, wait for it to load and play! •If you ever make a mistake, use the 'air block' to cover it. Will work the same as a normal eraser would. Quick introduction to the blocks: -Brown/Brown-green (ground): The player can stand on these -Red (lava): Hurts the player and returns him to the start -Light blue (air): Air -Dark blue (water): No purpose so far except for looks -Yellow (goal): Player wins when it touches it -Green flag (start): Here the player starts, keep in mind in case there are more than 1 of these the player will start on the one on top. NOT TO BE CONFUSED WITH CHECKPOINT! -Pink flag (checkpoint): When the player reaches it, the starting X and Y change to it's position. NOT TO BE CONFUSED WITH START! -Blue arrow up (jump pad): When player steps on it, he will jump 2x -Pink side arrows (speed boost): When a player steps on it, he will increase speed roughly ~2-3 times -Gray (stone): Player can stand on this -Dark brown (mud): Acts as a solid but slows the player ~3-4 times -Light brown spotted (quicksand): Swallows the player -Orange arrow down (jump restriction): Player can't jump while standing on these.
Credits: @jk102 for some ideas for the game @arisandra for curating it! :) QQNotes: USE Ctrl+C TO COPY and Ctrl+V TO PASTE, since the right mouse button doesn't work in the player! i think it deserves to be version 2 by now, added 6 new blocks (50%), massive engine speed increased, changed the design slightly and added a block info menu. •Important Note if you want your map in the game: -If you want me to add your map in the more maps menu, paste your code in the comments along with a name (if you don't put a name it will be named untitled) so i can review it, if it is all good i will publish it.