ORIGINAL INSTUCTIONS: Place (Drag) the eight tiles into the puzzle grid so that all adjacent numbers on each tile match up. Tiles may be rotated (Space while dragging) through 360 degrees, but none may be flipped over. The rotate button just rotates the tile that was selected/clicked/dragged last and is basically just a way to make the game mobile friendly. If you complete a puzzle and it says it isn't the intended solution it means your solution works/is correct, it just wasn't the EXACT solution, which doesn't really matter... (So you could just ignore it) Pretty simple puzzle game honestly :/
NOTE: PUZZLE IS NOT ORIGINAL, IT WAS RE-CREATED FROM A PUZZLE BOOK :/. (The game itself is original though such as the code/game functions) This is definitely the easiest (to solve) puzzle game I have re-created so far. With the coding, it actually wasn't TOO difficult to make, but made me incredibly indecisive about how I wanted it to be played since you don't normally drag the tiles to their spot... Although I will admit, there are 2 bugs in the game I may fix later... (One is if you drag the tiles to the edge and the other is that the actual grid rendering code doesn't always process that part of a tile is no longer there after you drag it. This shouldn't affect the gameplay though since it can only detect when its solved which requires overlapping the bugged tiles again (which would fix them). Do not ask how, but I made this in 3 hours...