Credit to @braylon-b (microgame idea and OC), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Okay, there's a lot to say. First, I didn't forget about all those old remixes, there just wasn't a good time for them. I will be looking back at those sometime. Second, a lot of stuff changed in the engine already. So I might be updating the template soon not only for that, but since it's pretty outdated. Farewell, old Aidan voices... Anyway, here's a list of the differences: - Something in the background, at least. - A more updated Braylon design is used, now with vectorized... bitmap stuff, and in pixel detail. - Since he wears blue while the object on his back is purple, either can be desaturated, with the command adapting to "Blue!" or "Purple!" - There is a slightly different win and loss animation for such a case. - Color scribble is neater, and upon selection, moves toward Braylon. - Color scribbles are now controlled as clones, and so are arranged in a more organized manner and have slight variaitons in color. - Modified difficulty levels. - Level 1: The player must find blue among yellow. There aren't as many scribbles, which are lightly packed together and move slowly. - Level 2: The player must find purple among red. There are more scribbles, which are a bit closer together and have more variance in brightness and hue and move a bit faster. - Level 3: The player must find blue among purple and red or purple among blue and yellow. There are a lot of scribbles, which are densely packed and move even faster. - Added sound effects in general. - Braylon now semi-faces the mouse pointer while selecting a color. - The camera zooms in on Braylon during an outcome animation. - Added original music. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 45 costumes and 0 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the commands into Action 2. - Import the 1 extra [colorcrazy] script in Stage, being the local timer. - If applicable, update the credits. [FINISH DEVELOPER NOTE]