READ BEFORE PLAYING!!!!!!!! Top button or E to toggle the light for the door. (useless at the moment.) Bottom button or Q to close/open the door. Hold the LEFT or RIGHT ARROW KEYS to use Q or E on either door. Every hour is 60 seconds long. Ends at 6am, or 360 seconds. Hover your mouse over the gray bar to flip cameras, then click on the camera you want to look at. There is no map layout. FOR KEYBOARD, press SPACE to flip cameras. LEFT AND RIGHT ARROWS go to the next or previous camera, UP AND DOWN ARROWS move to the camera above or below. EVERY CAMERA IS A SEPARATE SPRITE. ONLY CAMS 1, 2, 5, AND 8 HAVE A SPRITE AT THE MOMENT. At the moment, there are only 2 active threats. They mimic Foxy. Looking at their respective camera will stop them from moving and looking at the hall they do down will prevent them from running down if they're able to. Cam 4 goes down the LEFT hall, to the LEFT door. Cam 8 goes down ROOM HALL 2, to the RIGHT door. You'll be able to see what camera connects to what. Power drainage rates: 1 bar - .11/s 2 bars - +.12/s (.23/s) 3 bars - +.13/s (.36/s) 4 bars - +.14/s (.5/s)
Where's everything? Well, thing is, I'm a bit stuck... I wanted to make the setting in Roblox Studio, make the movements there with the help of moon animator, and take multiple screenshots to add to here, which is kind of the big thing for this. Problem is, I don't have access to Studio.. so, yeah. This game should be straightforward, however there's a few more characters to be aware of. They don't exist.. yet.. but I'll let you know there's going to be 2 characters mimicking Foxy. Currently, only some things are functional, everything else needs to be worked on. When this is finished, I may try to make a copy, removing a few things to make some kind of template with instructions. I'd be surprised if you read all of this. Updates 11/30/23--prototype 1 - decided to release to maybe get some feedback. 12/7/23--prototype 2 - added a power outage, buttons for the doors, a completion and death screen (to stop the project), and 2 characters that mimic foxy. Check instructions. 12/13/23--prototype 2.1 - added creator note and antiturbo system 12/13/23 again--prototype 2.2 - you can now use your keyboard, check instructions for more details 12/19/23--geometry dash 2.2 - finally after 7 years 12/20/23--prototype 2.21 - fixed a problem with the door buttons where if you use one control you can't use the other (if you closed door with mouse you can't open it with keyboard), realized I forgot to change the title for 2.2, and also changed the sprite used for right hall, now used for room hall 2. 12/26/23--prototype 2.3 - new death screen....