Pull corners (circles) to reShape. It's still fractal. # corners sets shape. Try 5 corners & reShape into a house. 4 corners & reshape into pyramid. Still fractal. Try "animate" (after flag).
Set # sides to get hex, pent, etc. Break the rotational symmetry by reshaping, but symmetry across scales remains: large and small patterns are same (fractal). Rotational symmetry: turn it & it still looks the same, e.g. turn a pentagon five times. Reshape the pent into a house, it still has mirror symmetry, but not rotational. But all these shapes here are also fractal: self-similar across scales, each part looks like the whole. Breaking the rotational symmetry highlights the fractal. It's a remake of my "Make Your Polygon Fractal Art." Based on pen & paper fractal game: randomly face a corner, move a ratio. Code sets "ratio" for the polygon.