(Idk why I took this down and brought it back up) FATAL JEVIL FIGHT, SIIIIIIII- Alright, let's get this straight. The animation on this (examples are like the teleporting) ARE NOT SMOOTH!! This is because the word "Fatal" in Fatal Jevil is used from the name Fatal Error Sans (or just Fatal Error). FATAL ERROR SANS IS A GLITCH, LIKE ERROR SANS, SO THAT MEANS JEVIL'S MOVEMENT IS NOT SMOOTH AT ALL. So please don't tell me anything about animation because it's meant to be like that. MORE INFO: So...There's much added from the original project, like a main menu (The beginning), new Jevil sprite (obviously) plus animation, and settings (THINGS IN SETTINGS: Music Name When Sound Track Playing, and INF HP, so don't waste ur time making a remix of this project). Controls: Arrow Keys - Move soul and move through menus. Z Key - Select and advance dialogue. X Key - Cancel, slow soul movement, and speed up text. Q - Skip intro CHAOS, CHAOS. Tip: If doing the attack fight, use Pirouette on the second turn, it helps out immensely. UPDATE LOG: The game is out lolz- Update 1: Made the loading screen slightly shorter, made Fatal Jevil turn into his laughing sprite and back at the beginning when he laughs, and added the Small Hitbox option in the settings to make it easier if you REALLY REALLY suck at the game.
Toby Fox for music, sound effects, plus Deltarune, Temmie Chang for the original Jevil sprite (and other sprites used in general) used for Fatal Jevil, Xedramon for the inspiration for the name, (Xedramon created Fatal Error Sans, which is where the word "Fatal" came from in Fatal Jevil) and @tripoid for the original project for Jevil.