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Undertale OverWorld Engine V2 [PainInCode]

PAPainInCode•Created November 13, 2023
Undertale OverWorld Engine V2 [PainInCode]
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Instructions

Engine Showcase: https://scratch.mit.edu/discuss/youtu.be/l47KA7XnMGs/ How to use the engine: https://scratch.mit.edu/discuss/youtube/Krate24cJkk/ -Undertale Overworld V2 is a powerful engine with a lot of features to help you make a cool OverWorld. The biggest new feature is the Waypoint system. An advanced system that allows you to take full control over Overworld's sequences. It also comes with a visual system. Allowing you to see the exact location of waypoints, along with their defined IDs. -You have 5 trigger points to work with. Room, Water, Mirror, Interaction, and Trigger event. Each of these triggers gives you even more control over your game! For more details. Read the "s.Manual". —————————— Controls —————————— [Z] To interact [X] To skip [WASD] or [Keys] to move

Description

—————— [ Version 3 is already confirmed ]———— Toby Fox / Temmie Chang — For Undertale & Art assets Toby Fox — For Music Nivalosh / PainIncode — For the Engine Thanks guys ————————————————————————— [ Features in the engine ] ( Version 2 ) ° Frisk wall dance, you can now do frisk wall dance! ° Turbowarp support — FPS / Screen Size changer ° Advanced waypoint system — add triggers, cutscenes, and more! ° Animated objects (Make objects animated, like a gif) ° Moving objects (Make objects move with block MOD option) ° Room system (Create as many rooms as you want) ° Interaction system (not clone-based, add as many as you want) ° Parallax system (Create parallax scrolling for both X and Y movement) ° Camera control for both X and Y (supported by advanced render) ° Advanced rendering system; hides & shows clones at the proper time to save up performance. ° Collision system (Supports side/slope collision)  ° Music system (Play specific music for each room) #PainInCode #Undertale #Engine #Overworld #Frisk

Project Details

Project ID923693904
CreatedNovember 13, 2023
Last ModifiedApril 13, 2025
SharedNovember 16, 2024
Visibilityvisible
CommentsAllowed