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Cardy's Card Game

JEjeefupdates•Created November 10, 2023
Cardy's Card Game
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Instructions

He kinda trapped everyone and everything into cards, battle him to free everyone! (See inside) Rules Every Turn, you gain 1 Energy, you can hold 10 at a time, and every turn, the amount of energy you earn is increased by 1, this caps at 5. When it is your turn, you may draw a spirit card, or any card from your deck. After drawing a card, you may play as many as you have energy to play, whenever you are done, you may pass your turn to your opponent, and your cards will attack. Cards have 3 stats, Health (bottom right), Attack (Bottom left) and Cost (Top Right) Your goal is tip the Damage scale to your opponent, if you do so, you win. When building a deck, you have an energy cost cap of 30. Your spirit deck has 15 Spirits, you may choose what spirits are within out of the 3 different types, you may have all three, but you can either have 5 for each type of spirit, or choose your own selection. For an example for making your deck, see inside and look for "Jeef's Personal Deck" you cannot add 0 cost cards to your deck, you may however add one to your side of the board for protection at the start of the game You start by drawing 1 random spirit, and 3 random cards from your deck.

Description

Card Perks Aim - Attack in whatever space you want. Armor Pierce - Ignore Armor Heal - Add 1 HP to any other card on the board upon being played and defeated. Health Aim - can only attack whichever enemy has the lowest or highest health. Armor - Reduces damage taken by 1 Move - Moves Left or Right to the next open space after attacking Vampiric - upon attacking an enemy, heals itself the same amount as the damage it dealt. Freeze - Upon Defeat, transform opposing card into an Iceblock (0 Damage, 5 HP) that releases the frozen card after defeat. If there is no card infront, make an empty iceblock there. Replace - Upon a friendly cards death, if this card is in your hand, get played there to replace them. Revive - Upon defeat, return to your hand. Rage - Upon being hurt, Gain 1 Damage Hunger - Upon defeating an enemy, gain 2 HP Dodge - upon being hit, Flip a coin, if it lands on heads, take no damage, if tails, take damage. Explode - Upon Defeat, Deal 10 damage to all cards surrounding this card Cancel - Cancels certain perks (Armor Pierce, Poison, Freeze) Spread - Attack in the spaces to the left, right, and the space in front of this card Fly - Ignore enemy in front, attack directly Fly Block - Cancels Fly Poison - Flip a coin, if it lands on heads, instantly defeat the attacked card

Project Details

Project ID922534866
CreatedNovember 10, 2023
Last ModifiedNovember 17, 2023
SharedNovember 10, 2023
Visibilityvisible
CommentsAllowed