ultra fast, accurate. what more could you ask for? left and right arrow keys to change the resolution. up and down arrow keys to change the sample count. (the more samples, the better the antialiasing is.) update 1: made the engine alot faster by using variables instead of motion blocks. predicting positions can sometimes be harder than incrementing a counter. especially considering the fencing. added a seperate script for drawing, as that also makes it faster. adding all that JUST to support a resolution of 1. update 2: added abit of anti-aliasing. if you do not know what that is, go to https://en.wikipedia.org/wiki/Anti-aliasing specifically multi-sample anti-aliasing. the more samples, the more shades of alpha. update 3: optimized the engine for accuracy while maintaining speed. added a percentage counter.
the code - me the backdrop - scratch the idea - mattbatwings on youtube, specifically this video: https://www.youtube.com/watch?v=EvvWOaLgKVU dev note: space to rerender.