Click 1,2,3 to change BUNDLES Click [space] to change ITEMS ``CONTENTS`` _----------------------------_ ~ Intro ~ Bundles ~ Categories ~ Abilities ~ Healing ~ Rarities --________________-- INFO`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items are now being changed! We have BUNDLES, consumables, and a new feature to the battling system! This is for Vanni Adventure btw so if you think this is for any of my other awesome games then you are wrong. Let's start! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BUNDLES`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BUNDLES will be sorta like a card pack of specific themed objects! BUNDLES can have any type of item in them! If you look at the project, I have 3 BUNDLES, cookies, school items, and bubble hoods. These BUNDLES will be able to be bought using spikes, and you can always make your own BUNDLE to be suggested. (I will make a future project about making your own BUNDLES) In every BUNDLE, there will be 2 common items, 1 rare item, and 1 unique item. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CATEGORIES`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CATEGORIES will include defenses, attacks, and consumables. The defense CATEGORY will always be based on clothing, as the bubble hood is based on a hoodie. The defense CATEGORY will always be items that help protect you. The attack CATEGORY will always be based on miscellaneous items, such as pencils, wooden logs, or even a cat! attack CATEGORY will always be items that help you attack. The consumable CATEGORY will always be based on food, as the cookies are well . . . cookies. The consumable CATEGORY will always be items that you use outside of BATTLE to gain an advantage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES are special moves that will be used in battle using the ABILITY button. Every item has its own unique ABILITY, whether it is passive, or a triggered ABILITY. Triggered ABILITIES will be seen as ABILITY. These triggered ABILITIES will be able to activate through the ABILITY button in BATTLE. Passive ABILITIES will be seen as passive. These passive ABILITIES will be active throughout a whole battle. ABILITIES may have a downside and a really good side so they can inflict strategy inside of BATTLE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HEALING`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Consumables may or may not be able to help you HEAL. Consumables can either sacrifice or grant you HP but have a negative or positive side to it. HP continues through battle so purchasing consumables is vital for HEALING. HEALING can only be done outside of BATTLE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RARITIES`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All items will have RARITIES, increasing their chance to be seen or bought inside of shops. Each RARITY will make it harder to get the higher the RARITY is. Common - Will 100% be seen in shops Rare - Will 45% be seen in shops Unique - Will 10% be seen in shops RARITY will also increase the price of an item. Common - 90 Spikes Rare - 200 Spikes Unique - 650 Spikes Every CATEGORY of item has rarities inside of their items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ END`` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for reading! I hope y'all enjoy this new change and how the game is played. Have fun Scratching! (Stat squares inspired by Peglin) (Vanni Adventure by @LightningVanni)