[Controls] [WASD]: Move [Mouse Point]: Aim [Mouse Click]: Shoot [1~4] or [E]: Switch Armament [Space]: Show/Hide Panel
Current Version: TEST v0.3 Comment what's your score! Armaments: Rifle - Aim with your mouse and click to shoot. It reloads automatically, but the maximum you can shoot per reload is three. Shield - Blocks bullets but not enemies. Blocks three bullets per supply. Gatling - Spams bullets. Sword - Slice and stab enemies. Can do sword throw. Updates: [TEST v0.0] - Project shared. [TEST v0.1] - Healthbar developed. - You now have 10 HP, while the red enemies have 2 HP. One shot damages by 1 HP. This now makes a much longer gameplay. - Score and High Score developed. Each 0.1s you survived makes 10 pts, whereas one kill makes 1000 pts. - Extended background text instructions. [TEST v0.2] - NEW FEATURE: Supply Boxes (Health, Speed, Armament) - NEW FEATURE: Armament Change - NEW ARMAMENT: Shield (Blocks bullets) - Changes in entity appearances. - Extended background text instructions. - Variables can now be hidden. - Changes in waves, so the difficulty is more reasonable. - You now have 20 HP, while the red enemies have 1.5 HP. - When unarmed, you get a slightly higher speed. This only applies when you don't own the armament. - Fixed Player Drift Bug. [TEST v0.3] - NEW ARMAMENT: Gatling (Spams loads of bullets rapidly, but decreases speed) - NEW ARMAMENT: Sword (Slices and stabs enemies, can do sword throw, increases speed) - NEW ENEMIES: Swordsman, Gatling - New key binds for switching armament due to the variety of armaments currently in the game. - Player Health added to the panel. - All health and damage had been multiplied by 10. You now have 200 HP while the enemies vary from 10 to 20 HP. One rifle shot damages by 10 HP and one Gatling shot damages by 1.5 HP. - Changes in background text. - Changes in waves to add new enemies. #all #shootergame #game #games #survival