brooo this would've been so cool if i actually finished this original date: probably april 2020 was scrolling through my unshared projects and found this and its the first one that looks really cool, has a bunch of stuff from the old days of zelfen (and new too, the blorp has held up very well) controls: wasd to move, up arrow for up special, e or q for a normal attack, space for a special attack. whether you are moving or not will change your attacks arrow keys and space to select character and stage not all characters and maps work ofc as this was left unfinished, zelfen fully works while the blorp mostly works. the maps that work are "new project", "fort hunt", and "the void"
as not many people would've followed me at the time this was being made, here's what all the characters and stages are: characters zelfen - well its me, only an older design blorp - the only one who still holds up well today, once again it's an older design but is similar to what the current design is zak - from a cancelled series called "colours", was an animation but i unshared the first episode that i made because i thought it was cringe zachary - main character from jewel dash 2 jewel boy - main character from jewel dash 1, his name was never stated though george - character in jewel dash 1 and 2, the project shows his jewel dash 1 design red - character in jewel dash turbo blue - character in jewel dash turbo jewel pirate - an enemy from jewel dash 2 mage - main character in the mage rush series, this one shows his design in mage rush 2 stages: new project - just a cool scratch themed stage fort hunt - a fortress in jewel dash 2 the void - probably planned for later in jewel dash 2, but that game was never finished. was featured in a cancelled sequel i found called "jewel dash illusion" mage isles - first level in mage rush 2 the factory - from cogworks, a platformer i was working on around this time skybase - no idea what this is, maybe from ocean? that was an unfinished project i worked on at the start of 2020 and it had a skybase, but its unlikely it'd still be relevant when this was made