(Space to adavance) These are just the level design ideas for the tutorial and the first two worlds for now, but it probably will be expanded further. :) Note: In Pvz:OTR, day levels and night levels go on and off. Ex: Level 1 = Day Level, Level 2 = Night Level. There are exceptions to this, including the tutorial. Any level not marked as night is a day level. (Dead End Beach doesn't have any day levels, only sunset and night levels. Sunset means some sun will fall from the sky, but less than during the day, and mushrooms won't be asleep. If a level seems super difficult, it probably will go through balancing, but some will actually be super difficult.