ScratchData LogoScratchData
Back to RendHeaven's profile

[RPG] TALE OF SACRIFICE

RERendHeaven•Created November 1, 2023
[RPG] TALE OF SACRIFICE
644
600
8156 views
View on Scratch

Description

════════════════════════════════════ Drop a HEART and STAR for the BOYS. If you get stuck, ask for help in the comments! ════════════════════════════════════ Tips: ★ EASY Mode is challenging. Expect to die a LOT. ★ Use arrow keys to select different moves in-battle. ★ Use the UP arrow key to access Rage or Focus for deeper strategy! ★ Restore, Delete, and Boost are limited resources. ★ Every fight is a mini-boss. There are no trash mobs. ★ There is a save point halfway through the game and before the final boss. ════════════════════════════════════ One day we sat down and thought: What if we made a truly beautiful game? For me, that has always meant minimalism + atmosphere. Despite its seemingly less-impressive stature, make no mistake - we put a lot of love into Tale of Sacrifice (aka SAC). Total development time: ~14 months lol. What could've taken 1 week took x60 as long due to burnout. Don't let your dreams die. Yeah, you, Reading this right now. Take care of yourself :') ════════════════════════════════════ Credits: ★ @Kneebones for co-creating this project and being involved in many design/art decisions. ★ @smorrebrot for designing most enemy sprites, and especially ARLEN! ★ @AmboraStalis for the legendary full-panel artwork at the very end! ★ MAJOR credit to @Thintin for inspiring SAC with Raven Tale. ★ ME, for all of the music! (and I guess I also coded) ★ Some sound effects are ripped from Fire Emblem Heroes. ★ HP bars are based on code from @HyperCode. ★ Text displays use code from @djpro. ★ Some misc. Google images were used for backgrounds and such. ════════════════════════════════════ If you know what you're doing, and you wanna go fast: https://turbowarp.org/917466795/fullscreen?fps=60&hqpen&interpolate ════════════════════════════════════

Project Details

Project ID917466795
CreatedNovember 1, 2023
Last ModifiedOctober 19, 2024
SharedNovember 1, 2023
Visibilityvisible
CommentsAllowed