I became interested in Doom lately, and I've got to say the double barrel shotgun is my favorite thing in the franchise. So since Doom is a primitive 2d game made to look 3d, it uses separate frames to animate the enemies, explosions, and gunfire. This also occur in newer games like Halo 3, but it goes much, much slower. For example, Halo 3's animations may be 32 fps (frames per second, my estimate), however Doom's animations are more like 3 fps. So since it is that simple, i decided to port the super shotgun to scratch as a filler project since i haven't had much time to scratch lately due to an animal presentation that is worth half my grade, so since this only took 15 min. to make, i'm submitting it. click to shoot.