*Use Turbo Mode - Shift Click Green Flag* Let the mouse solve the maze (Get cheese) Or -Hit space to assume control of the mouse- Left Arrow - Left Step Right Arrow - Right Step Up Arrow - Up Step Down Arrow - Down Step
Thanks to @deck26 for the grid system Thanks to Data Structures... Vector Cheese Collection: http://www.creattor.com/vectors/vector-cheese-collection-3886 I originally created this in C++ using a two-dimensional char array (List of X's and Y's pointing to wall locations, the mouse location, and cheese locations) and a stack (List of steps for backtracking). This is Mouse Maze! If you don't hit space, the mouse will keep trying to get the cheese in the maze. My C++ Mouse Maze on GitHub --------------------------------------------------------- https://github.com/TheJuki/CSC-230-Projects/blob/master/Labs/Lab%205%20-%20Mouse%20Maze/main.cpp The mouse is not very smart. -The mouse can detects walls -The mouse can eat cheese -The mouse can backtrack -The mouse can't smell cheese or detect danger (Possible cat?) Therefore, the mouse will use the same technique to traverse the maze every-time. I might add the feature to edit the maze. (Since the data that creates the maze is made up of 0's and 1's)