The user is able to set sound based traps by coming in contact with an object. These traps are set off by up to three different sound triggers set by the user. When a trap is set off, time rewinds by up to 6 seconds. The time frame that is reversed is set when the trap is set. When the user sets sound triggers, it could be nearly anything, but the user can only set up to three triggers on one trap. An example of some sound triggers would be 1 : A gun shot, 2 : Specific footsteps, 3 : coin jingles. Only the user is able to retain memories from the reversed time. Fate is not set in the reversed time, because the user can make different actions in the time, which, although being fated, fates fate to be fated to change. Summary : The user is able to set traps upon contact with an object or surface. The trap can have up to 3 sound based triggers, and when any of said triggers are met, time will be reversed by a timeframe of up to six seconds that was set upon the traps placement. Fate is not set during the timeframe unless the user takes the exact same actions as they previously did.
D’hop is a cowboy (bounty-hunter in the mafia au) that has taken it as his mission to avenge his partner who was killed by the boss of the mafia gang Dark Flare, Fazel. He mainly holds a gun, and is referred to as the Wandering Cheat, due to his previous history of traveling as a card player, using his ability to gain an unfair upper hand against unsuspecting opponents. He is noticeable by his very obvious coins strapped over his body and hat. Everything except music by me.