Play the original project.(obviously) Defend your bouncy castle from aliens! Don't let them pop it! [SCROLL DOWN TO SEE UPDATE LOG] v2.6: Added a dash button, but it doesn't work. You can only hold on button at a time. v2.5: Added a new character, Steve! His ability gives you one of two new maps. It's sort of like troll's challenge where it's not necessarily a good or bad thing. It's just a bonus mode. Also Minecraft Steve. v2.4: More minor updates. Changed strawberry's max combo to have unique text. Also reworking the mobile controls. You can no longer dash on mobile but I'll fix that in the future. Oh and by the way I'm not changing the music back. It's staying that way forever. Maybe I'll make it togglable between the old and new but the settings menu is already cluttered. v2.3: Robtop has nothing on me. Added the 'deluxe' text below the title on the thumbnail and in-game. Might remove the latter because it clutters the UI. Other than that, I tried to fix link's dash so he gets the fall stall everyone else does. It didn't work for unknown reasons. v2.2: Been a while. Came back to add a minor touch up to the helmet enemy. He has new sprites and mechanics. That's all. v2.1: He has friends :) added strawberry and lemon, along with a new system for unlocking them. You need a legend badge for strawberry and a supreme badge for lemon. If you get the supreme badge you will be able to get strawberry as well. It doesn't matter what character you use. v2.0: This is why theChAOTiC and mojang use hundredths. Added a helmet enemy with no toggle. If you have purples off he will go away too. Trying to fix the combo pop-up so it stays for longer. That's about it. v1.9: Surprisingly a lot of content. Finally implemented the special enemy toggles, which was no easy task. I also messed with the turtle sprite a bit. I think it looks better. However, the main thing is that I added two new characters: climber and rick. v1.8: Tmnt with the muramasa? Yeah. I added the character with a pretty neat ability. Tried to fix the lag that collapsing the settings causes but it only added more lag so I went back. STILL no special enemy toggles. v1.7: Nothing important aside from the title change. I Made the settings collapsible. Haven't added a toggle for the special enemies yet. v1.6: This project is the gift that keeps on giving. I added purples and speed demons. I had to change how the purples work in order to make the game playable, but other than that everything went smoothly. v1.5: This was way more difficult than it should have been. I changed the position of the 2 new characters and ended up off-setting THE ENTIRE CHARACTER LIST. I probably could have found a better workaround, but I ended up having to individually fix all of the character abilites to make up for the offset. If anything is still broken let me know. v1.4: It's okay I guess. Added a badge indicator as well as santa, with a present bomb ability. I'm also working on mobile controls, although I'd recommend turning them off if you are on a computer. They are kinda janky which makes the game a lot harder. I might make an easy mode to make up for this. v1.3: OH MY GOSH I LOVE IT. I added a new ability for my new character, some new graphics for said ability, a nicer looking button to toggle castle defense, and a new badge higher than legend. v1.2: New ideas everywhere. I wanted to make the castle defense mode toggleable, so I made a couple variables and hooked them up to an oversized, clunky slider. I also began working on adding a 22nd playable character based on charmander83. I was able to implement it with a cost of 3000 coins and no ability. What a scam. v1.1: True potential shines. I figured out how to mess with the enemy jump height and speed values, and mess with them I did. It added some much needed challenge to the game and was overall useful knowledge. I also tried to add a sprite showing the player's bouncy castle for extra flair, but was ultimately unsuccessful. Maybe later. v1: New hope arises. Started from scratch, and sort of forgot what numbers to tweak to make the enemies spawn properly. Nonetheless, I figured it out and was able to have a fresh start. This was when I learned how to properly reset the characters and I felt stupid for not realizing earlier. v0.1: Facing some major problems. I accidentally left some save data on the game when I remixed it, and while trying to remove it I made everything worse. You could no longer play as the first 3 characters, and I ended up having to start over. v0: Initially created the game. This was a separate project from the current game and you'll see why. Went in with high ambitions for a bunch of new characters and modes, and then immediately slammed into a wall. The code, while well organized, is incredibly complex and took a while to even just figure out how to add the basic functions.
Original project by @theChAOTic, check out his games, they're all good. The purples are from a cool remix I played. It's called bouncy heroes remix purple, by @ReggieMaster. I would ask him if I can use it, but he seemingly hasn't been online in 6 years. As someone who has played bouncy heroes a LOT, I actually have trouble getting legend badge on castle defense. The hardest challenge is now supreme badge on castle defense, with troll as your character. Mention in the comments if you do it.