Void shot/afterimage: Fire a shot, leaving an afterimage. Firing again will activate the afterimage, firing 4 bullets in quick succession. Void hop(outside of circle): Teleport to the mouse, leaving a damaging trail Void ripper(inside circle): Temporarily stop moving, but damage all enemies around you and steal their void(? soul or something? idk not my lore to create.), damaging them and charging voidshatter Voidshatter(inside circle with full charge): Create a massive AOE, dealing heavy damage to everything within.
I realized that he(?) didn't actually do anything that could be considered void ripping, so I felt the need to make this. Also, I cleaned up the code quite a bit. This would be easier to implement into the final game than VR2 Original by @TheMadLad729 2nd iteration by @ScrachUser29 @Quinco-_-