Click Green Flag - adjust the speed of the game if desired - press Continue and the different objects will appear on the Scratch grid. When everyone is ready click on the GO button. The button will then "say" a set of coordinates. The players have to interpret the coordinates, decide what object is at those coordinates (or no object at all) and if the object is on their bingo card they cross it off. After a pause the button will "say" another set of coordinates, and so on until one player has all the objects on their card crossed off and the player calls "Bingo!". When one player claims victory PAUSE the game, then press 'c'. This will reveal which locations have been called (with red circles), and the player can verify that they haven't made a mistake. Click on RESUME to continue calling coordinates. After the last coordinate has been called the red circles will automatically be drawn and after a 5 second pause the game will go back to the beginning, ready to restart. While the game is in PAUSE mode pressing key 'x' will reset the game to restart from the beginning. Before clicking on GO there is the option to press one of these letters to choose different options for the way the coordinates are displayed: o: the coordinates will be shown in a fixed order and rounded to the nearest 25 (default) q: the coordinates will be shown in a (different) fixed order but now not rounded (more difficult) a: the rounded coordinates will be shown in a random order s: the unrounded coordinates will be shown in a random order There are three backdrops in the project called Coordinate bingo cards 1, 2 and 3 which contains 36 different cards for this game. Export these backdrops to your computer, print them onto paper and cut into individual cards with one for each player. There are many other combinations of objects if you want to make more cards.