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1937 European RP (Open & Started)

COCOLENDA10•Created October 11, 2023
1937 European RP (Open & Started)
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Instructions

--RULES-- ..Don't be toxic, it ruins the fun of the RP, try not to bring relations from outside the RP into it. You also shouldn't change relations with anyone because of stuff that happens in the RP, as it isn't fun either. ..Be realistic! You can't invade Finland as Moldova or rebel in Ireland five hundred thousand years after Scotland took it! ..Be realistic with numbers! You can't have five million people in your army when you just started protesting a day ago or take over Russia with one move! ..You may not have nukes in the roleplay UNLESS I state otherwise. ..Don't meddle with everyone when you don't need to, it's annoying if you're constantly butting into what other people say. ..Don't decide other people's outcomes, don't say the player nation you're fighting lost 50k while you lost 1k, this rule only doesn't apply if you lost more in the event, you said, or if you are fighting AI. ..This roleplay is favoured by far for those who make good strategies and who make complex moves. If you are doing simple moves and your opponent who is way smaller than you isn't, they will probably win. ..I can deny approval for certain upgrades to tech and advancements if you are OP, if I don't respond to your comment or I say "OK" you are usually safe to assume I accept (with some exceptions, I may skim through stuff and overlook things). ..Unions are not very fun for the roleplay, so unions with more than two players in them are completely banned (you can have up to 2 dominions/puppets controlled by one player though). Alliances may have unlimited players. ..You may not do extremely unrealistic terraforming projects that edit the map. ..This RP is not about space travel; you may NOT do anything related to space UNLESS I state otherwise or remove this rule. ..If you wish to remove an annoying/OP/etc player from the RP, then you must have at least 4 other people agree with you, and then the player will be removed. WITH EXCEPTIONS --REBELLIONS-- If you want to join as a rebel, you must ask the player of the nation that you are rebelling in, if they turn you down you will only be able to rebel if another nation funds you while they are at war with the nation. This will allow players who don't want to deal with rebellions do not, and it allows players who do want to deal with rebellions to battle against you. --NATIONS-- --WARS & EVENTS-- --ALLIANCES & PACTS--

Description

@dinoderpmc - Nationalist Spain - Army: 60,000 Ships: 300 Tanks: 30 Planes: 450 Nukes: 0 @A-Random_Creator - Third German Reich Army: 13,000,000 Ships: 78,000 Tanks: 3,200 Planes: 4,000 Nukes: 0 @COLENDA10 - Soviet Union Army: 1,400,000 Ships: 5,000 Tanks: 23,000 Planes: 12,000 Nukes: 0 @Grumpster1 - Italian Empire Army: 1,500,000 Ships: 12,000 Tanks: 1,000 Planes: 2,000 Nukes: 0 @Trainboy456 - Czechoslovakia Army: 900,000 Ships: 0 Tanks: 350 Planes: 1,300 Nukes: 0 @GodDevourer159 - Iran Army: 150,000 Ships: 20,000 Tanks: 2000 Planes: 250 Nukes: 0

Project Details

Project ID906344153
CreatedOctober 11, 2023
Last ModifiedOctober 13, 2023
SharedOctober 11, 2023
Visibilityvisible
CommentsAllowed

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