Click the green flag to begin, all you have to do from there is click and drag. The object of the game is to make the shapes presented in the upper-left hexagon inside of the lower-right hexagon by moving around pegs that have ropes tying them together. Multiple ropes may overlap and fall along the same line, but no two pegs are allowed to be in the same spot. There are a total of 40 levels.
Based on a game called Rop, available for both iOS and Android. There were quite a few difficult bits in programming this, including making the pegs snap to a hexagonal grid, the special way I handled storing levels within a list, all scripts being within 1 sprite, and the hardest part by far was making it able to recognize when you have solved the puzzle (which my method still isn't quite perfect because of how lines can differ ever so slightly between the picture in the goal and the one on the playing field due to rounding and a pesky square root of 3). Total time to make the project: 7 hours making the actual game engine + 2 hours making/inputting levels. No breaks... Yes, I am indeed insane.