If on Circle bounce How to use the terminal: -when creating more balls: type clone.ball.(the number of balls you want.) -when deleting balls: type delete.ball -when erasing pen: type erase.all -when deleting balls and erasing pen: type erase.delete The balls have different orientation/gravity modes and the mouse has different control modes: No Mode: Nothing happens. This slot is essentially inactive. Spawn/Delete Mode Click big purple ball for more balls Click on the balls to delete them Drag mode: Drag items around If on Cursor, Bounce Mode: Self explanatory-the tiny balls will bounce when touching your mouse-pointer (or finger if you’re on mobile) (It may be buggy, but it works). Return to Origin Mode: Sends whatever you click back to where it came from. Magnet Mode: Attract balls to cursor when mouse down. Counter-Clockwise Mode: All balls spin counter-clockwise Clockwise Mode: All balls spin clockwise Gravity Mode: Inertia is a property of matter. Anti-Gravity Mode: Ball Go Up instead of down Trail mode: Balls leave trails. Doodle mode: When you hold click (or press your finger against the screen) you can draw.
When I made gravity I spent 2 hours on it and then realized that I’ve made gravity in scratch 3 times, on 3 separate occasions. Bruh. I could’ve just copied the code. Also this has 692 blocks. 232 blocks alone are in the “Ball” Sprite