rThis project demonstrates the 4D simple rotation of ZW plane (fixes XY plane) with the following perspective projection formula: P'x = View Factor X [ Px / (Pz + z.offset) ] P'y = View Factor X [ Py / (Pz + z.offset) ] Rotation: c, v, left/right arrow key. Zoom / Sink: m, n key Key / Mouse: space bar Reset: r key End All: e key This project updated on 25 / 03 / 2016.
Reference 1. Four-Space Visualization of 4D Objects. By Steven Richard Hollasch. http://www.steve.hollasch.net/thesis. 2.4D Visualization -Eusebeia http://www.eusebeia.dyndns.org/4d/vis/vis