warning: scratch cloud variables are being weird, if you want to try to get the highscore, you should play on turbowarp play on turbowarp for better graphics and less lag: turbowarp.org/898913215/ here's an unfinished game I was working on a couple months ago. I lost a bunch of files a couple of days ago, found this, and decided to polish it up a bit and share it. flags = checkpoints, activate by standing on them barrels = ammo, collect by standing on them Your goal is to get from the top of the level to the exit, by swinging and platforming around, and avoiding spikes. follow the arrows to use the correct path, or make your own Just remember, if you get too far from your last checkpoint or fall too far, you'll die you can also try to get the highscore CONTROLS: -use WASD to move and jump -aim by moving the mouse -swing by holding down mouse, release to let go -use ladders by either pressing up or down while on them -press 0 to enter the editor (highscores won't count using this) CREDITS: sound effects from mixkit music - Nausicaä of the Valley of the Wind (piano) the tile art is heavily based off of something I saw a while ago, can't find it or I would link it sky background - digitalmoons.itch.io/pixel-skies-demo game name - @thegreenflash