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Waterworld Second Chain (7)

FLflower-the-eevee•Created October 3, 2023
Waterworld Second Chain (7)
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Instructions

Read all the rules. look at original project (the one that says Waterworld Second Chain (1) for instructions Country names has to be related to marine animals. (Including the extinct ones) SAAIWC is light grey but not disputed Green is unclaimed land that can be claimed. Dark green are unclaimed lands that are occupied by a unknown nation. Light grey are disputed lands Whites are Tribes that will unite and become a nation. Black are crisis (Crisises are nations are very strong and want to take over.) Grey are fallen empires are strong nation that will wake up and fight everyone. (If there is at least 2 fallen empires waking up there will be world war with at least 3 sides.) Really Dark blue are the colonists from "Earth" Red are the communist nations Lines around 2 nations or more are aliances Tribes don't have vehicles. In order to make vehicles types (like air ones) You need to make something else first Land -> Water -> Air -> spaceships -> Space stations. Rebels can happen Wonders will damage your nation's reputation if heavily damaged or destroyed even human wonders but that hardly happens because wonder are often tough. A nation's rank is determined by it's military power. There is size for everything but nations.

Project Details

Project ID902376712
CreatedOctober 3, 2023
Last ModifiedOctober 3, 2023
SharedOctober 3, 2023
Visibilityvisible
CommentsAllowed

Remix Information

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