Gladepack (space to change the maps) territory: Gladepack's hunting grounds are in a forest with a network of rivers running through it. camp: a ravine with sand on the bottom and dens in the sides Abandoned Quarry - A small, abandoned quarry filled with water. It is an excellent place for herb-gathering, as large patches of Coltsfoot and Borage grow there. Cobra Den - A large cave in a boulder, where a Cobra has made its den. Because of this, the cave is always avoided by patrols. The Juniper Bridge - A fallen Juniper tree that forms a bridge across a wide stream. common herbs: Burdock root Yarrow mallow rare herbs: mint and blackberry temperature and weather: territory is usually warm and cloudy in Newleaf, cool and cloudy in Greenleaf, cool and cloudy in Leaf-fall, and cold and cloudy in Leafbare. Sunpacks meeting place: the Suntree - an ancient maple with a large hollow space under its roots. prey abundance: plentiful enough for the packs size Willowpack territory: Willowpacks's hunting grounds are in a network of valleys with a river flowing through them. The valleys are mostly covered in grassland Camp: On a large island off the shore of a wide river. The dens are made from reeds and driftwood so that they will float in case of a flood. A fallen cypress tree provides an entrance to the island. Large Cave - A large cavern in the side of a hill. Great Ash - A huge Ash tree that is a popular place for apprentices to play. Marsh - A small marshy area with a few dead trees. common herbs: Wood sorrel wild garlic feverfew rosemary rare herbs: blackberry horsetail thyme sunpack meeting place: The Suncave - a vast cavern filled with small puddles of water, and a few stalactites and stalagmites. Prey Abundance: currently very hard to find Hollypack Hollypack's hunting grounds are in a dark, misty rainforest. Its main trees are palms and pines. The ground is almost moist to the touch, even marshy sometimes. The forest is mysterious and holds many secrets that only Hollypack knows. camp: A small grassy island in the middle of the swamp. It is surrounded by reeds and bushes, which most of the dens are woven from. Some of the dens are also in the branches of dead trees. Golden Eagle Nest - A large Golden Eagle nest in the treetops of a tall cedar. Marsh - A small marshy area with a few dead trees. The Alder Bridge - A fallen Alder tree that forms a bridge across a wide ravine. common herbs: Burdock root borage burnet mallow rare herbs: juniper berry territory is usually warm in Newleaf, hot and sunny in Greenleaf, cool and rainy in Leaf-fall, and freezing and snowy in Leafbare. sunpack meeting place: The sunhollow - a shallow hollow in a grassy patch of forest. Its floor is covered in rubies. prey abundance: hard to come by Mountainpack Mountainpack's hunting grounds are a small mountain range covered in a dense forest. Its main trees are firs and cottonwoods . It is a tough and dangerous place to werewolves rouges humans and any other ultimas who don't know how to survive there. camp: A cave near the top of a small mountain. The dens are nooks in the cave walls. A large hole in the ceiling leading out onto the mountainside provides light to the cave and serves as an emergency exit Rushing River - A shallow river that weaves its way through the territory. Haybale Field - A large farm meant for growing crops. It is home to a werewolf named Shrew. The Huge Ravine - A ravine cutting through the territory. There is a bridge built over it, allowing for easy crossing. Faolon's Barn - A large barn that is home to a friendly human named Faolon. The Lightning Tree - A baobab that was severely damaged by a forest fire long ago.. common herbs: feverfew dandelion mint rare herbs: poppy seeds usually cool and rainy in Newleaf, warm and cloudy in Greenleaf, cool and cloudy in Leaf-fall, and freezing in Leafbare. sunpacks meeting place: the sunbrook a small stream running through a patch of desert. It is surrounded by crystals. prey abundance: Currently running well
assassins meeting place: A swampy clearing with a giant boulder at the center, which directly borders only 2 of the packs. healers meeting place: A vast grassy clearing surrounded by short cliffs, which directly borders all 4 of the packs messangers meeting place: A steep-sided hill with a large fir tree at the top, which directly borders only 3 of the packs alphas meeting place: A large hill with a large spruce tree at the top, which directly borders all 4 of the packs. pup teachers meeting place: A large sandy clearing surrounded by forest, which directly borders only 3 of the packs.