Space to switch between Ryu and Vegito. I plan to release this project when the all the current biographies have been written (so unless I write more, I won't ever have to work on Bios every again for the forseeable future). I'd appreciate any major devs on the manager team read this if they have the time since it details the plans I've got for SSBG's remaining future. OK, this paragraph I'm writing as of the completion. All biographies are complete! I won't reveal any more until the game's release as I want to keep some stuff a surprise. @JeffyJeff_Production , You've been a massive help from the beginning and now SSBG's biographies are finally complete. I might ask you to make some more, but for now, thank you so much for your help. Funnily enough, Ryu was the last bio I wrote. SSBG's bios are now at a cap of 86. May buff it to 100. Unless I update the series skipping function to be fully functional, I'll move onto credits. More notes below! To-Do List: - Biographies: Must replace Mega Man vector, Complete Series skipping feature / import extra logos and reorganise them. (I have moved on from this step if this FPDU has been released, but it's still something I need to do) - Extras: (Where I'm at) https://scratch.mit.edu/projects/738047256/ Similar to the screenshots in this projects, this is anything that is too small for its own section. Some things have changed / will change since this screenshot, However this will generally be the same e.g. an update log, controls screen, proper crediting, etc. - Port over new soundtrack: Here it is, probably won't get changed unless I cut some tracks for series without stages e.g. UnderTale. https://turbowarp.org/882423859 I'll do this whenever, it's just deleting the old soundtrack, putting the new one in and organising it properly with the correct names. It'll take some time, but I can get it done. I'll likely multitask this with the extras. - Museum: I'm leaving this for last since I want to include as much to it as I can. It'll likely be one of the last things I'll do. It's just snapshots of projects from everyone archiving the development of this project. From 'fan art' to scrapped material. - Include extra bios: I'll likely ask Jeffy to create a couple extra 14 bios. These include Toad, Sheik and a couple of others. - Other features / release: I may include some other stuff like a boot-up disclaimer, however this will be unlikely. I'm undecided if I'll release the project with a complete select screen or solo modes or whatever since it's going to be messed with when programming anyway... If I never complete SSBG to the very least this will be left behind. Don't interpret that as me considering quitting, that's just if dev takes too long on the engine, for example, and I'm too busy to continue and I don't want to put the project on pause. I'm too dedicated to it to back out now! Ya'll are counting on me lol, I'll get it done man. - The engine / the end times of SSBG's development: I think this is one of the first times I've really pushed the 'end times' in a news format for SSBG's development. I've talked about it, but never discussed entering in this sense. After the Menu Demo, I'll probably fix up the select screens for rules, characters, stages, etc. finalise content and clean up the code. Then when I'm done with that, SSBG will be released as a v1.0.0. Music: In the Final (DSC) [Only just realised I picked this song when I was talking about finalised things lol]