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Accurate Geometry Dash but more Visually Accurate

DADashMasterGD•Created September 23, 2023
Accurate Geometry Dash but more Visually Accurate
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Instructions

Press flag to start. Press [space] / [up arrow] to jump. Press [v] to show variables, you can choose other level, or setting game timing. Press [z] to switch scroll mode. WASD keys to scroll. Press [b] to set base framerate (240 fps is optimal) In case the project ran a lot of frameskips, you may visit this forked phosphorus: https://turbowarp.org/897547112?fps=60&clones=Infinity which roughly runs at 60 FPS. Physics that were applied to this project: https://www.desmos.com/calculator/z1yjg5cjby to do list: - I had to done the object loader first: https:// docs. google. com/spreadsheets/ d/1ndK6f6S4OFXNwAPNXeu20bLmtJkeUKsAgOvmUjYheKw - better object and clone handler (with more advanced layering and priority system) - full rgb objects (consist of up to four clones for every single object) https://i.imgur.com/cOfNLva.png https://youtu.be/kydLD7vWx88 - clutterfunk and theory of everything level - new modes: mini mode and ufo mode - better effects (or particles) handling systemn

Description

Massive credit to @Kouzeru. I basically did NOT do anything - I just changed a few visual things. By the way, the pause button on the top right of the screen doesn't work. It's just there for decoration.

Project Details

Project ID897547112
CreatedSeptember 23, 2023
Last ModifiedSeptember 23, 2023
SharedSeptember 23, 2023
Visibilityvisible
CommentsAllowed

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