Move: Arrow keys Aim: A and D S: Slow down (hold while moving) Avoid the orange bullets while shooting away at the boss (red circle). Every time you deal 200 damage to the boss, the next phase will trigger. The black dot in the center of your character is your hitbox; a bullet must hit there for you to lose health. A pink heart will fall every time you complete a phase; touching it will grant you 1 health. For practice, you can use the space key to set the boss's health to 1, thus triggering the next phase. Press 8 to set your health to 128 (only works in first 2 seconds of the game). However, you may be in for a surprise at the end if you use these...
("Red/Pink bullets" refer to bullets from the red/pink circles, respectively.) Rebalancing: Overall: After every phase, a heart is dropped! It heals 1 hp (so you effectively have 20hp for a full run). Speed when holding S: 1 -> 1.5 (Homing bullets are a different color for code purposes.) Phase 1: Pink bullet speed: 5 -> 4 Phase 2: Curved bullet speed: 4 -> 3 Pink bullet speed: 5 -> 4 Phase 3: Horizontal bullet speed: 5 -> 4 More consistent spacing between vertical bullets Phase 4: Pink bullet speed: 5 -> 4 Phase 5: Horizontal bullet speed: 5 -> 4 Phase 6: No changes Phase 7: Bullet spawn delay: 0.05 -> 0.07 Bullet speed: 2 -> 1 Phase 8: Large bullet curvature: 0.33 -> 0.25 Phase 9: Pink bullet speed: 5 -> 4 Phase 10: Large bullet speed: 10 -> 8 Phase 11: Small bullet speed: 5 -> 4 Phase 12: Small bullet speed: 5 -> 4 Final: All pink bullets speed: 5 -> 4 First part: Bullet speeds: 7, 6, 4 -> 6, 5, 4 Medium bullet curve: 2 -> 1 Fourth part: Medium bullet speed: 6 -> 5 Medium bullet curve: 2 -> 1 Last part: Doubled number of bullets that reach the playable area Final explosion is more "continuous"