Probably one of my best animations tbh. There's so much stuff that goes by so fast that you wouldn't even realize this animation is 200+ frames This animation style goes crazy, there are little details that you might not notice on your first watch, like Akkiko pushing the dirt before blitz teleporting to attack the dummy. I don't think too many people can do my animation style like how I do, it has to have impact frames, effects/details, smears and dynamic angles.
Credit to @ZingedPoglin for making me the scythe [INFO]: This is Post Hyberbolic Time Chamber Full Power Akkiko. I basically made this animation to showcase some of Akkiko's abilities, and his fighting style. [Fighting Style]: Akkiko is VERY agile, he doesn't really do clash punches unless he has to, so he teleports and moves around his enemy a lot while lowering his power level so you can't sense his ki (then he amps it up when he's about to attack), he does kicking combos and mainly imbues ki into his enemies to go for a ruthless kill as shown in the animation. He can spawn up to 3 Ki Scythes. He blitzes around his enemy while puncturing them with his ki or with his fist. Akkiko vs Sandbag Animation go brr