I have one more thing to say before you navigate to some random page, most likely your page or the search page, but I just have to say I am making Stickfigure Anim8er 4. This version expects to have frame-by-frame sizing, coloring, and more. Heck, I might even have keyframes! A lot of people think I beat pivot in its own game. Support STK8! zazzle.com/235720481558782861 I'M SORRY THAT IT IS SOOOO SLOW. THIS IS BECAUSE I HAD TO LEAVE PROCESSOR SPACE FOR THE STICKFIGURE HIMSELF. HE IS ONLY 1S1S. In contribution to Kami Studios. I would do a fourth version but I am totally out of making animation games. Help: http://scratch.mit.edu/projects/Cspace/905451 I made a few updates. This will also be the basis of my pose engine. Updates: Numerics update every second in position, to leave CPU. Stickfigure drawing is single threaded. Head size can be changed. If you want to make a new animation, just press the stinking Green Flag. My stickfixed anim8er 2 didnt work the same way this one does, so this one might have glitches. I didn't exactly use the best method of jointing. [Try shaking the character and watch how the head grows and shrinks!] I made a few minor adjustments to the priorities of the CPU, which means the character draws faster. I also have fixed the hips/waist dragger so it doesn't lag or follow the mouse pointer. I have also fixed the double click issue. Also, many of you mightve noticed the number boxes I made, that are only 1s-1s, and are very flexible. You can download them in my next ControlPak.