[ --- ] NOTE: This project is discontinued, as I have created a better platformer engine/game. Link: https://scratch.mit.edu/projects/896949955/ [ --- ] [<NOTE: This uses many clones, so use Turbowarp.>] https://turbowarp.org/890075993?clones=Infinity&interpolate <[Neutron Platformer Engine™️]> NPE is a platformer engine, meaning it allows for easy creation of platformer games. Features: - Has basic platformer controls for player - Has separate collision and visual sprites, to allow hidden pathways, or fake blocks. - Has a dialogue ability, so creators can add a custom story through dialogue. - Has animation ability through a system of codes. (More info on animation far below) Coming soon (in order of soonest to release): - Player weaponry - Lava and dangerous blocks - Enemies - Boss fights ● How to use this project ● ▪ Player/Game ▫ The Player is the white cube you see on screen. ▫ You can modify the player variables to change the way the player moves. - Speed: Controls player's speed - Step size: Used for collision, you probably won't need to change this. ▫ You can change the costumes to change the looks. - The main costume you can make anything, it won't mess anything up. - The collision costume is what is used for movement, so if you have a special shape for the player, you can change that. - The big costume is used to allow the player to move offscreen. ▫ ==================================== ▫ Game: The game part of this sprite controls game variables and controls most of the game. ▫ The Game Loop triggers all other parts of the game. ▫ Modify this if you add more sprites to the game. ▫ Game Variables: - Levels: Levels can be added in the List Setup section. - Gravity and Friction are per-level and can be modified in the List Setup. More info coming soon...