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Killstreak 500 Concept

ALAlsoSpuhryte•Created August 24, 2023
Killstreak 500 Concept
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I'm just like every other girl in existence who wants some part of the 500 phase to be a shade of green :P >>>WHY I was bored and Scorch makes some good tracks so I did what a woman must do in life “A man’s desire is simple: Good soundtracks that aren’t from the game Piggy”- Sun Tzu I think Thankfully we have Domyeah, Undertale and of course our guy, (credit to @Scorchingpheonix7293 for Time’s Up, which kind of fits this concept) so here we are. Tbh I kind of want to remix In Too Deep (The theme for Sylvia that I made) so you might see that in the future and it might even become her soundtrack in the main game _______________ >>>ANYWAY So this is sorta what I want the :possible: 500 phase to look like, and I included most of what I envisioned in my mind, so here’s how it goes. 1.) A strange sound plays as the Player’s black aura and glitchy effects from 250 fade as they brighten from void black to neon white. 2.) A screen flash similar to the 100 phase’s covers the screen as the music TIME’S UP starts, except white and lasts slightly longer. 3.) The blast fades, slowly revealing the player, who is bright white and is unable to move, and the sky which now seems to be in a nighttime state. 4.) The player seems to gain more aesthetics on them as their transformation goes on, giving them wings (similar to Reaper’s), the body rings from the 100 phase, and a halo, giving them the apparent appearance of an angel. 5.) The transformation completes and a large blast emits from them, which instakills anyone within the 15-stud blast radius. The explosion fades and the additional effects begin, and the mint-green colored outline is now visible. (This only applies to players on PC who have a high GPU for their computer, I know from experience lol because my phone has good graphics but not enough for outlines on streaks) The player also now has a swirling vortex similar to that of a 10 and 50 streak, except neon white. From this point, even a player who is completely new to the game is probably going to be alive until their friend calls them and tells them “go outside.” _______________ >>>STATS —Speed: Same as 100 —Strength: (you have your glove back) Same as 100 —E Ability: You do an animation similar to the orb animation, and you slam your glove into the ground, creating a shockwave on the floor that instakills. Players are allowed to jump over it, and the cooldown is 10 seconds. —DOUBLE JUMP ABILITY: You are allowed to use an ability which makes you do a similar action to Psycho’s double jump ability, where you can float for a few seconds. You are also invincible during this period of time, and you are not allowed to spam it. The cooldown is 15 seconds. You ARE allowed to slap during this period, and you can not use your E ability while floating. _______________ >>>ADDITIONAL INFO —When you actually reach 500 kills, all players’ screens will cut to a cutscene showing the streak’s transformation, and it will revert back to normal just before the deadly explosion happens. -This new phase has an animation. The idle is the Player standing, sort of leaning back as if in a daze/trance, with heavy breathing. —Note that this phase is only fanmade. —You DO have your glove back for this phase, unlike 250, whose ability is a ranged, telekinetic push. —Your avatar creates a glowing effect similar to Rob’s. —I was incredibly lazy while making this, there are certain special effects that I didn’t add, including the rings and wings pulsating and the aura being slightly animated, but I might add these in the future. —This phase is also based off of a certain character you’re about to meet in Project 50… or rather, a character you’ve known from the beginning. 75 is still a better phase than this smh gg wp ez XD

Description

Credit to @Scorchingpheonix for TIME’S UP, a soundtrack he created in FL Studio for a character called “Burton.” [Edit by me, Spuh, 1/3/24: So my phone has this thing on it that identifies songs, and this actually ended up being a FNF song. Credit to.. punkett] Credit to Tencell for Slap Battles. And me for the concept lol

Project Details

Project ID885510105
CreatedAugust 24, 2023
Last ModifiedJune 12, 2024
SharedAugust 24, 2023
Visibilityvisible
CommentsAllowed