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(AiWE) The Fists! DX

THthinkingwithshifting•Created August 24, 2023
(AiWE) The Fists! DX
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Description

Credit to @Jacobkenndey (microgame idea), soundeffect-lab.info (punch sounds), StudioKolomna and Pixabay (whoosh sounds), Steel Crate Games (impact sounds), musmus.main.jp (fail music), and @TheScarfedStickman (idea of TV stage) Original microgame: https://diy.tvc-16.science/games?id=150c9f593ba8e198723e4e5d1aa8591f So it's time for another new JacobWare microgame... and it's a boss! I bet you weren't expecting that, huh? Especially if you remember me saying how usually, I'm not that fond of them. Well, sometimes, I am. And now is one of those times. In fact, this wasn't even originally a boss microgame, it was a regular one! Anyway, here's how it works: - Four fists come in from the left side of the screen. - The objective is to punch away all Bobs (those penguin things) before they reach the fists. - The Bobs can have a variety of movements, such as flying straight, jumping, or flying in a wavy pattern. - The fists can be fired by clicking on them, though they have a slight cooldown. - There's a health system of three hearts, with a heart lost for each Bob missed. - Upon losing all hearts, the boss microgame is lost. - Towards the end, a giant Bob approaches. - The giant Bob must be hit multiple times to successfully defeat it. - At this point, the fists are charged up, drastically shortening their cooldown. - Level 1: There aren't too many Bobs, and generally spawn spaced out. They only fly in a straight line or jump at low heights. Towards the end, some may fly faster. The giant Bob takes 6 punches to defeat. - Level 2: There are more Bobs, and they start to spawn in small groups. They may jump higher, and towards the end, might fly in a wavy pattern. The giant Bob takes 8 punches to defeat. - Level 3: There are a lot of Bobs, often coming in clusters or large groups. Towards the end, some may fly up and down even faster. The giant Bob takes 10 punches to defeat. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 49 costumes and 3 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = This time, this will be left out as I'm already contacted @Jacobkenndey on how to port such a thing. I may elaborate more on the process eventually, but not now. [FINISH DEVELOPER NOTE]

Project Details

Project ID885418710
CreatedAugust 24, 2023
Last ModifiedSeptember 19, 2023
SharedSeptember 19, 2023
Visibilityvisible
CommentsAllowed