just gonna put this here since i didnt have space: Passive: every 3 turns, a random GEM is imbued into the bell or anchor Fire Gem: deal Fire damage to a previously hit target for 3 turns (damage deals 0.25x) Ice Gem: Lowers the defence of a previously hit target Blood Gem: next attack heals Lin for the amount of damage done Explosive Gem: explodes and deals splash damage (more useful if used with bell) [damage deals 0.25x] Magic Gem (only add if theres an MP system): Damage Restores Energy/Mana depending on how much damage is dealt
Roblox Pilgrammed for the Song (among literally every idea this dude is based off of)